Flight Unlimited (1995) is the first of the Flight Unlimited series of General aviation Flight Simulator games created by Looking Glass Studios.
It focuses mainly on Aerobatics. It was released in 1995 for DOS and in 1996 for Windows 95 and Macintosh. Notable features are the pioneering physics system, landscapes and FBO interface. It was one of the first games to use 3D elevation mesh and photo-realistic images to create realistic terrain representing small areas of country in the USA and France. It supplies challenges in the form of aerobatic lessons and hoops courses, where it is required to fly through virtual “hoops” in the sky against the clock.
A very comprehensive piece of work, and a defining title for Looking Glass, whose only competition at the time was Microsoft Flight Simulator (which look immediately dated compared side by side to Flight Unlimited).
There were two versions of the game released, for MS-DOS and Windows 95. The DOS version features a rather innovative easter egg in its credits screen: A 3d mini-game of sorts where the player can bounce a cube of coloured Jelly/Jello on a plate. The faces of the developers are on the sides of the cubes. Dropping one will result in a new cube with the next set of developer faces appearing.