Ultima Underworld: The Stygian Abyss (1992) is a computer role-playing game developed by Blue Sky Productions (later Looking Glass Studios) and published by Origin Systems. It is part of the Ultima series.

Ultima Underworld: The Stygian Abyss

Ultima Underworld: The Stygian Abyss

As in other Ultima games, the player takes control of the Avatar, this time on a quest to reach the bottom of a multi-layered, non-linear dungeon. The game was the first first-person role-playing game to use 3D graphics, as well as the first real-time indoor 3D game that allowed the player to look up and down, and jump. Other innovations include inclined surfaces, lighting, multiple heights and 3D objects.The game received widespread critical acclaim and eventually sold almost 500,000 copies, and went on to be featured on multiple hall of fame lists. It influenced a wide range of developers, including Bethesda Softworks and id Software. In 1993, a sequel, Ultima Underworld II: Labyrinth of Worlds, was released. In 2002, a Windows mobile version of the game was ported for the Pocket PC by Zio Interactive.

The game received critical acclaim, but was not an immediate commercial success, causing Origin to lessen the game’s marketing support. However, word of mouth eventually caused it to sell nearly 500,000 copies. In 1993, it won the Origins Award for Best Fantasy or Science Fiction Computer Game of 1992.

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